1 tool
A browser-based tool for converting height map textures (PNG, JPG, or WebP) into tangent-space normal maps entirely on your machine. No account or file uploads required—all processing happens locally in your browser for complete privacy. Designed for game developers, 3D artists, and graphics programmers who need to convert height maps into normal maps for 3D models and games. Features include real-time 3D preview with live lighting to visualize how your generated normal map renders on geometry. Adjustable strength and smoothing controls let you fine-tune the conversion quality to match your needs. The tool supports both OpenGL and DirectX normal map formats for compatibility with different 3D engines and graphics applications. Export your finished normal map as PNG for immediate use in your game engines, 3D software, or graphics pipelines.